
Kuseka Adama
Gallente Angels Of Death EVE Free Worlds Alliance
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Posted - 2010.04.13 15:19:00 -
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Quote: Also lol @ all those players who depended on those deep safes to play the game.
Its very simple now: You need 1500 players to hold a system and prevent the enemy from entering to fight. Systems with this would now be basically invulnerable to harm. And there are more than a few places in EVE in zero sec this happens. This basically allows turtling which SUCKS.
Quote: The strategic consequences, at first glance, are that if you're willing to tie up 500+ players 24/7, you can make a system close to invulnerable. However, though the castle is invulnerable, the Huns can pillage the countryside with impunity -- and if you leave the castle to chase them, they can now risk cynoing in a blob, which means they're on the inside of the castle looking out, and you're on the outside looking in.
Ding ding ding! We have a winner. This is what i'm afraid of the most. The mega alliances out there (IT, Atlas, NC, etc) have the membership to do this on multiple fronts in multiple systems thereby preventing key objects from ever falling under attack.
I don't bother using these. But it sure as hell makes me glad i got cloaking 4 yesterday. I might put it to five after this change. This is a bad idea without more experimentation. I can understand getting rid of some of the crazier deeper safes. But i can not agree with the heavy handed damned if you do dead if you don't method they want to implement this. Motherships and Titans can not dock in stations. Its that simple. Stations do not have that capacity and by reckoning never will. The counter to this may well be coming in Tyrannis With all this planetary exploration stuff it may be possible that a true 'spacedock' system could actually be implemented in planetary orbit (I DON'T KNOW IF THIS WILL EXIST OR NOT) But a system to finally allow pilots of these massive ships to be able to live in at least a modi****of safety would be overdue. Otherwise the last two dev blogs have made supercapitals completely worthless to own. No matter your alliance size. I stated in the insurance dev blog that CCP was pricing anyone under 1000 players out of the supercapital game. Now they may be putting even the larger groups out of it as well. These ships would now demand their pilot be actively piloting that ship 23/7 to prevent their destruction. No person can maintain that pace.
CCP News like this would be far easier to swallow if you were implementing a system that would allow those two ship types to dock. These changes to me suggest this HAS to be coming because i can not believe you want to remove these ships completely from the game. Which is what your intentions appear to be based off these two dev blogs. So either your telling me, that supercapitals are bad for the game and are going to be made unplayable. Or your telling me that we're going to throw you a bone but your not going to know about it until launch. The latter is a bad thing the first isnt so much but annoying none the less.
Taking names and kicking ass. All in the search for Bubblegum. |